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comment	@# @;


1.4
date	2004.08.08.03.24.09;	author wonst719;	state Exp;
branches;
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1.3
date	2004.08.07.11.31.07;	author wonst719;	state Exp;
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1.2
date	2003.11.22.11.39.08;	author wonst719;	state Exp;
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1.1
date	2003.01.02.00.08.39;	author wonst719;	state Exp;
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	1.1.1.1;
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1.1.1.1
date	2003.01.02.00.08.39;	author wonst719;	state Exp;
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1.1.1.2
date	2004.08.07.10.52.19;	author wonst719;	state Exp;
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desc
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1.4
log
@Unix style line feed
@
text
@Source: scummvm-cvs
Section: contrib/games
Priority: optional
Maintainer: Tore Anderson <tore@@linpro.no>
Build-Depends: debhelper (>> 3.0.0), libsdl1.2-dev, libmad0-dev
Standards-Version: 3.5.8

Package: scummvm-cvs
Architecture: any
Depends: ${shlibs:Depends}
Suggests: timidity
Conflicts: scummvm
Description: SDL implementation of LucasArts' S.C.U.M.M. interpreter
 S.C.U.M.M. (Script Creation Utility for Maniac Mansion) is the engine
 used to create a lot of classic LucasArts adventure games, such as
 Sam & Max and The Secret of Monkey Island.
 .
 ScummVM lets you play your old adventure games in Debian, using SDL
 for the graphic presentation.
 .
 In addition to the various LucasArts-games ScummVM can play, it is also
 possible to use ScummVM with AdventureSoft's Simon the Sorcerer. For
 a full list of compatible games; see the official compatibility list at
 http://scummvm.sf.net/compatibility.php .
 .
 The data files belonging to the various games is not included in this
 package due to licensing issues; you have to obtain them somewhere else
 if you want ScummVM to be of any use.
 .
 NOTE: This is a unofficial package, which is not supported by the Debian
 Project. Please report problems to ScummVM's Sourceforge bug tracker;
 found at <http://sourceforge.net/tracker/?group_id=37116>.
@


1.3
log
@0.4.0alpha Ʈ.
@
text
@d1 32
a32 32
Source: scummvm-cvs
Section: contrib/games
Priority: optional
Maintainer: Tore Anderson <tore@@linpro.no>
Build-Depends: debhelper (>> 3.0.0), libsdl1.2-dev, libmad0-dev
Standards-Version: 3.5.8

Package: scummvm-cvs
Architecture: any
Depends: ${shlibs:Depends}
Suggests: timidity
Conflicts: scummvm
Description: SDL implementation of LucasArts' S.C.U.M.M. interpreter
 S.C.U.M.M. (Script Creation Utility for Maniac Mansion) is the engine
 used to create a lot of classic LucasArts adventure games, such as
 Sam & Max and The Secret of Monkey Island.
 .
 ScummVM lets you play your old adventure games in Debian, using SDL
 for the graphic presentation.
 .
 In addition to the various LucasArts-games ScummVM can play, it is also
 possible to use ScummVM with AdventureSoft's Simon the Sorcerer. For
 a full list of compatible games; see the official compatibility list at
 http://scummvm.sf.net/compatibility.php .
 .
 The data files belonging to the various games is not included in this
 package due to licensing issues; you have to obtain them somewhere else
 if you want ScummVM to be of any use.
 .
 NOTE: This is a unofficial package, which is not supported by the Debian
 Project. Please report problems to ScummVM's Sourceforge bug tracker;
 found at <http://sourceforge.net/tracker/?group_id=37116>.
@


1.2
log
@0.5.5cvs  ҽ Ʈ.
@
text
@d1 32
a32 32
Source: scummvm-cvs
Section: contrib/games
Priority: optional
Maintainer: Tore Anderson <tore@@linpro.no>
Build-Depends: debhelper (>> 3.0.0), libsdl1.2-dev, libmad0-dev
Standards-Version: 3.5.8

Package: scummvm-cvs
Architecture: any
Depends: ${shlibs:Depends}
Suggests: timidity
Conflicts: scummvm
Description: SDL implementation of LucasArts' S.C.U.M.M. interpreter
 S.C.U.M.M. (Script Creation Utility for Maniac Mansion) is the engine
 used to create a lot of classic LucasArts adventure games, such as
 Sam & Max and The Secret of Monkey Island.
 .
 ScummVM lets you play your old adventure games in Debian, using SDL
 for the graphic presentation.
 .
 In addition to the various LucasArts-games ScummVM can play, it is also
 possible to use ScummVM with AdventureSoft's Simon the Sorcerer. For
 a full list of compatible games; see the official compatibility list at
 http://scummvm.sf.net/compatibility.php .
 .
 The data files belonging to the various games is not included in this
 package due to licensing issues; you have to obtain them somewhere else
 if you want ScummVM to be of any use.
 .
 NOTE: This is a unofficial package, which is not supported by the Debian
 Project. Please report problems to ScummVM's Sourceforge bug tracker;
 found at <http://sourceforge.net/tracker/?group_id=37116>.
@


1.1
log
@Initial revision
@
text
@d31 2
a32 2
 Project. Please report problems to SourceForge's bug tracker;
 http://sourceforge.net/tracker/?group_id=37116.
@


1.1.1.1
log
@Ʈ 
@
text
@@


1.1.1.2
log
@0.4.0alpha Ʈ.
@
text
@d1 32
a32 32
Source: scummvm-cvs
Section: contrib/games
Priority: optional
Maintainer: Tore Anderson <tore@@linpro.no>
Build-Depends: debhelper (>> 3.0.0), libsdl1.2-dev, libmad0-dev
Standards-Version: 3.5.8

Package: scummvm-cvs
Architecture: any
Depends: ${shlibs:Depends}
Suggests: timidity
Conflicts: scummvm
Description: SDL implementation of LucasArts' S.C.U.M.M. interpreter
 S.C.U.M.M. (Script Creation Utility for Maniac Mansion) is the engine
 used to create a lot of classic LucasArts adventure games, such as
 Sam & Max and The Secret of Monkey Island.
 .
 ScummVM lets you play your old adventure games in Debian, using SDL
 for the graphic presentation.
 .
 In addition to the various LucasArts-games ScummVM can play, it is also
 possible to use ScummVM with AdventureSoft's Simon the Sorcerer. For
 a full list of compatible games; see the official compatibility list at
 http://scummvm.sf.net/compatibility.php .
 .
 The data files belonging to the various games is not included in this
 package due to licensing issues; you have to obtain them somewhere else
 if you want ScummVM to be of any use.
 .
 NOTE: This is a unofficial package, which is not supported by the Debian
 Project. Please report problems to ScummVM's Sourceforge bug tracker;
 found at <http://sourceforge.net/tracker/?group_id=37116>.
@

